10+ games shipped · ×9 LTV in five months · 100M+ installs across titles I've worked on · Top 5 GameHub ×2
Most studios split game design, monetization, data, and UA across four separate teams. I've worked all four, so a game's economy and its retention get designed together instead of reconciled after launch.
Two companies, four evolving roles, one approach: design decisions backed by data, monetization that respects retention.
CCorochti
◉ SIDE A · TRK 01
Corochti Studio
Product Owner & Lead Game Designer · Jul 2025 — now
Joined a startup with strong organic traction but no monetization infrastructure. Built the entire ad stack from scratch, redesigned the game economy, and led design on two GameHub Top 5 titles.
Game Designer → Data Analyst → Ad Monetization · 2022 — 2025
A progressive hybrid role at Vietnam's largest gaming company. Designed levels, built 30+ production dashboards, optimised BigQuery to near-zero cost, and owned ad monetization across 10–15 casual titles.
+20–30%ARPDAU lift
30+dashboards built
10–15titles monetized
100M+installs (Dead Target)
Dead Target: Offline Games 3DGame Designer · Ad system designer
One cohort dashboard with 40+ switchable metrics, dynamic filters, and multiple views — one of 30+ I built at VNG.
FRAME 01 · ƒ ARPDAUAd ARPDAU — cohort stacked. ARPDAU broken down by cohort age (0–2d through >180d) as a stacked bar. Shows how each user vintage contributes to daily revenue.
FRAME 02 · ƒ COHORTAd ARPDAU — cohort drill-down. Each cohort group on its own row. Lets the team spot age-specific drops instantly.
FRAME 03 · ƒ PARAMSDynamic parameter system. 40+ metric selector, cohort range, country group, media source — all in one dashboard the team can self-serve.
03
Lately
Jun 2026
GameHub 2026 — Top 5 again. Second year running a title landed in the Top 5, this time with intentional monetization from day one.
Jun 2026
Completed PMP exam-prep training. Finished the PMP-track coursework through Trainocate (a PMI Authorized Training Partner) and Mentora — sitting the exam next.
Dec 2025
LTV ×9 milestone. Five months of ad-system redesign, economy tuning, and placement strategy — from unmonetised to profitable UA.
Jul 2025
Joined Corochti Studio. Left VNG after 2.5 years to help build Vietnamese-themed casual games. First time as Product Owner.
Let's talk
Building a game — or hiring someone who can design it, read the numbers, and make it pay?