Du Che Anh · on the clock

Du Che Anh

I make the game fun — and the finance team happy.

10+ games shipped · ×9 LTV in five months · 100M+ installs across titles I've worked on · Top 5 GameHub ×2

Most studios split game design, monetization, data, and UA across four separate teams. I've worked all four, so a game's economy and its retention get designed together instead of reconciled after launch.

Download CV
  • 01

    Game Design

    Economy systems, level design, retention loops, FTUE, and full UI/UX in Figma.

  • 02

    Monetization

    Ad-system architecture, 9+ network integrations, placement strategy, ROAS.

  • 03

    Data

    Tableau, BigQuery at near-zero cost, statistical testing, Python automation.

  • 04

    User Acquisition

    Campaigns, CPI, benchmarking — UA that actually talks to the design.

10+
games shipped or optimised
×9
LTV growth in five months
30+
production dashboards
Top 5
GameHub 2025 & 2026
Worked with VNG CorporationCorochti StudioGameHub Top 5100M+ install titles
01

Selected work

Two companies, four evolving roles, one approach: design decisions backed by data, monetization that respects retention.

CCorochti

◉ SIDE A · TRK 01

Corochti Studio

Joined a startup with strong organic traction but no monetization infrastructure. Built the entire ad stack from scratch, redesigned the game economy, and led design on two GameHub Top 5 titles.

  • Top 5 ×2GameHub titles
  • ×9LTV in 5 months
  • ×3ARPDAU
  • ROAS+on paid UA
  • Return to ChildhoodLead Game Design
    4.6★ · 5M+ installs Play ↗
  • My Little VillageProduct Owner · Game Designer
    Open beta Play ↗
  • Childhood Street VendorDesign advisor · Monetization
    Business sim Play ↗
VVNG

◉ SIDE A · TRK 02

VNG Corporation

A progressive hybrid role at Vietnam's largest gaming company. Designed levels, built 30+ production dashboards, optimised BigQuery to near-zero cost, and owned ad monetization across 10–15 casual titles.

  • +20–30%ARPDAU lift
  • 30+dashboards built
  • 10–15titles monetized
  • 100M+installs (Dead Target)
  • Dead Target: Offline Games 3DGame Designer · Ad system designer
    4.4★ · 100M+ installs Play ↗
  • Zombie Hunter: Offline GamesAd monetization
    4.4★ · 50M+ installs Play ↗
02

Data work

One cohort dashboard with 40+ switchable metrics, dynamic filters, and multiple views — one of 30+ I built at VNG.

ARPDAU by cohort groups, stacked bar chart
FRAME 01 · ƒ ARPDAUAd ARPDAU — cohort stacked. ARPDAU broken down by cohort age (0–2d through >180d) as a stacked bar. Shows how each user vintage contributes to daily revenue.
ARPDAU cohort breakdown, one row per group
FRAME 02 · ƒ COHORTAd ARPDAU — cohort drill-down. Each cohort group on its own row. Lets the team spot age-specific drops instantly.
Dashboard dynamic parameter system
FRAME 03 · ƒ PARAMSDynamic parameter system. 40+ metric selector, cohort range, country group, media source — all in one dashboard the team can self-serve.
03

Lately

  1. Jun 2026
    GameHub 2026 — Top 5 again. Second year running a title landed in the Top 5, this time with intentional monetization from day one.
  2. Jun 2026
    Completed PMP exam-prep training. Finished the PMP-track coursework through Trainocate (a PMI Authorized Training Partner) and Mentora — sitting the exam next.
  3. Dec 2025
    LTV ×9 milestone. Five months of ad-system redesign, economy tuning, and placement strategy — from unmonetised to profitable UA.
  4. Jul 2025
    Joined Corochti Studio. Left VNG after 2.5 years to help build Vietnamese-themed casual games. First time as Product Owner.

Let's talk

Building a game — or hiring someone who can design it, read the numbers, and make it pay?

Download CV