DU CHE ANHdcanh.com System live

The record · everything on the clock

Du Che Anh (Arthur)

Product Owner & Lead Game Designer · Corochti Studio

I design games people stay in — and handle the design, monetization, data, and UA myself, so the feature, the numbers, and the revenue line up.

Hồ Chí Minh City · UTC+7 ducheanh1308@gmail.com linkedin.com/in/ducheanh

Track record

Verified
>200%D30 ROAS · casual
×9LTV growth · 5 mo
×3ARPDAU · day one
+20–30%ARPDAU · redesign
30+dashboards built
5–10titles managed

Four systems, one operator

Depth of ownership
Game design Core · owned end‑to‑end
Monetization Core · owned end‑to‑end
Data & analytics Core · 30+ dashboards
User acquisition Operate & brief

Shipped builds

2 studios · 4 evolving roles

Corochti Studio

Current · PO + Lead GD
Return to Childhood
Lead Game Design
4.6★ · 5M+ Live ↗
My Little Village
Product Owner · Game Designer
Open beta Beta ↗
Childhood Street Vendor
Design advisor · Monetization
Business sim Live ↗
×2GameHub Top 5
×9LTV / 5mo
×3ARPDAU
ROAS+on paid UA

Deploy notes

Jul 2025 →

Joined a startup with strong organic traction but no monetization infrastructure. I own the product end-to-end — economy, quests, FTUE, and retention loops — design every screen in Figma, and run an agentic-AI workflow for prototyping, features, and analysis.

ad_stack
built from zero
DEPLOYED
arpdau
×3 day one
LIVE
economy
retuned for D30
STABLE
d30_roas
>200% casual
PASS
ai_workflow
core tool
ACTIVE

First time as Product Owner — the feature, the numbers, and the revenue designed as one system.

VNG Corporation

Archived · 2022–2025
Dead Target: Offline 3D
Game Designer · Ad system designer
4.4★ · 100M+ Live ↗
Zombie Hunter: Offline
Ad monetization
4.4★ · 50M+ Live ↗
+20–30%ARPDAU lift
30+dashboards
10–15titles monetized
100M+installs

Role track

4 roles · 4 years
  1. 2025 · Jul Product Owner & Lead Game DesignerCorochti Studio · current
  2. 2024 · Sep Ad Monetization SpecialistVNG Corporation
  3. 2024 Data Analyst & Game DesignerVNG Corporation
  4. 2022 Game DesignerVNG Corporation

Each role kept the last one, which is why all four systems land on one desk.

Telemetry

1 cohort dashboard · 40+ switchable metrics

Ad ARPDAU — cohort dashboard

1 of 30+ built at VNG
ARPDAU by cohort groups, stacked bar chart
Frame 01 · ƒ ARPDAUAd ARPDAU — cohort stacked. ARPDAU by cohort age (0–2d through >180d) as a stacked bar — how each user vintage contributes to daily revenue.
ARPDAU cohort breakdown, one row per group
Frame 02 · ƒ COHORTCohort drill-down. Each cohort group on its own row — spot age-specific drops instantly.
Dashboard dynamic parameter system
Frame 03 · ƒ PARAMSDynamic parameters. 40+ metric selector, cohort range, country group, media source — the team self-serves.

Experience & capabilities

2022 → now

Capabilities

Game & Product
Product MgmtF2P DesignEconomyFTUEAI workflow
Monetization
Ad systemsUAData-drivenPlayer-centric
Data & Analytics
TableauPythonBigQuery/SQLPipelinesStat testing
Methods
A/B testingMann-Whitney UCohort/funnelLTV modelling

Education & certs

Education

B.Eng. Software Engineering

University of Information Technology

2018 — 2022

Certifications

PMP (PMI)

In progress · exam 2026

PMP exam-prep — Trainocate (PMI ATP) & Mentora, VTI Group

Languages
VietnameseNATIVE
EnglishPROFESSIONAL

Experience

2022 → now
Product Owner & Lead Game Designer

Corochti Studio · Hồ Chí Minh City

Outcomes

2 titles in GameHub Top 5 (2025 & 2026)LTV ×9: unmonetised → ROAS-viable in 5 months>200% D30 ROAS on a casual title
  • Lead game design and product ownership — sprints, backlog, economy, quest systems, FTUE, and retention loops.
  • Design all UI/UX mockups and interactive prototypes in Figma.
  • Run an agentic-AI workflow as a core tool — prototyping, in-game features, data analysis, docs, and research.
  • Built the ad stack from scratch on a product that had no monetization, and tripled ARPDAU from day one.
  • Rebuilt the ad system (IV/RV pacing, session configs, placement) to grow revenue without hurting D30 retention.
Ad Monetization Specialist

VNG Corporation · Hồ Chí Minh City

Outcomes

+20–30% ARPDAU after ad-system redesign+5–10% revenue from native placement on 2 titles
  • Owned ad monetization across 5–10 casual titles (Dead Target, Zombie Hunter, Zombie Fire 3D) for US, T1 & T3 markets.
  • Designed the ad-call systems: session configs, IV/RV pacing, first-session delay, and placement logic, balancing eCPM, fill, and retention.
  • Built competitor benchmarking models (eCPM, IMPDAU, LTV from public signals) within 20% of actuals, used by UA for bids.
  • Authored network-integration and UMP/GDPR compliance docs, protecting ~10–12% of EEA revenue at risk.
Data Analyst & Game Designer

VNG Corporation · Hồ Chí Minh City

Outcomes

20–30 dashboards — still in active useBigQuery costs cut to near-zero
  • Took on full analytics and data-engineering ownership alongside game design.
  • Built 20–30 Tableau dashboards with dynamic parameters and tooltips — 1–2 day turnaround on team requests.
  • Designed BigQuery pipelines and optimized queries, cutting cost to near-zero with no loss of accuracy.
  • Paired Mann-Whitney U / A/B testing with a clear business narrative for stakeholders.
Game Designer

VNG Corporation · Hồ Chí Minh City

  • Designed levels and progression systems for casual zombie-shooter titles, informed by retention data.
  • Ran A/B tests in Python (Mann-Whitney U) to validate design decisions with statistical confidence.
  • Shared structured test reports across product and UA, seeding a data-first design culture.

Changelog

Recent commits

Lately

Live
  1. Jun 2026
    GameHub 2026 — Top 5 again. Second year running a title landed in the Top 5, this time with intentional monetization from day one.
  2. Jun 2026
    Completed PMP exam-prep training. Finished PMP-track coursework through Trainocate (a PMI Authorized Training Partner) and Mentora — sitting the exam next.
  3. Dec 2025
    LTV ×9 milestone. Five months of ad-system redesign, economy tuning, and placement strategy — from unmonetised to profitable UA.
  4. Jul 2025
    Joined Corochti Studio. Left VNG after 2.5 years to help build Vietnamese-themed casual games. First time as Product Owner.