The record · everything on the clock
Du Che Anh (Arthur)
Product Owner & Lead Game Designer · Corochti Studio
I design games people stay in — and handle the design, monetization, data, and UA myself, so the feature, the numbers, and the revenue line up.
Track record
VerifiedFour systems, one operator
Depth of ownershipShipped builds
2 studios · 4 evolving rolesCorochti Studio
Current · PO + Lead GDDeploy notes
Jul 2025 →Joined a startup with strong organic traction but no monetization infrastructure. I own the product end-to-end — economy, quests, FTUE, and retention loops — design every screen in Figma, and run an agentic-AI workflow for prototyping, features, and analysis.
- ad_stack
- built from zero
- DEPLOYED
- arpdau
- ×3 day one
- LIVE
- economy
- retuned for D30
- STABLE
- d30_roas
- >200% casual
- PASS
- ai_workflow
- core tool
- ACTIVE
First time as Product Owner — the feature, the numbers, and the revenue designed as one system.
VNG Corporation
Archived · 2022–2025Role track
4 roles · 4 years- 2025 · Jul Product Owner & Lead Game DesignerCorochti Studio · current
- 2024 · Sep Ad Monetization SpecialistVNG Corporation
- 2024 Data Analyst & Game DesignerVNG Corporation
- 2022 Game DesignerVNG Corporation
Each role kept the last one, which is why all four systems land on one desk.
Telemetry
1 cohort dashboard · 40+ switchable metricsAd ARPDAU — cohort dashboard
1 of 30+ built at VNG


Experience & capabilities
2022 → nowCapabilities
Education & certs
B.Eng. Software Engineering
University of Information Technology
2018 — 2022
PMP (PMI)
In progress · exam 2026
PMP exam-prep — Trainocate (PMI ATP) & Mentora, VTI Group
Experience
2022 → nowCorochti Studio · Hồ Chí Minh City
Outcomes
2 titles in GameHub Top 5 (2025 & 2026)LTV ×9: unmonetised → ROAS-viable in 5 months>200% D30 ROAS on a casual title- Lead game design and product ownership — sprints, backlog, economy, quest systems, FTUE, and retention loops.
- Design all UI/UX mockups and interactive prototypes in Figma.
- Run an agentic-AI workflow as a core tool — prototyping, in-game features, data analysis, docs, and research.
- Built the ad stack from scratch on a product that had no monetization, and tripled ARPDAU from day one.
- Rebuilt the ad system (IV/RV pacing, session configs, placement) to grow revenue without hurting D30 retention.
VNG Corporation · Hồ Chí Minh City
Outcomes
+20–30% ARPDAU after ad-system redesign+5–10% revenue from native placement on 2 titles- Owned ad monetization across 5–10 casual titles (Dead Target, Zombie Hunter, Zombie Fire 3D) for US, T1 & T3 markets.
- Designed the ad-call systems: session configs, IV/RV pacing, first-session delay, and placement logic, balancing eCPM, fill, and retention.
- Built competitor benchmarking models (eCPM, IMPDAU, LTV from public signals) within 20% of actuals, used by UA for bids.
- Authored network-integration and UMP/GDPR compliance docs, protecting ~10–12% of EEA revenue at risk.
VNG Corporation · Hồ Chí Minh City
Outcomes
20–30 dashboards — still in active useBigQuery costs cut to near-zero- Took on full analytics and data-engineering ownership alongside game design.
- Built 20–30 Tableau dashboards with dynamic parameters and tooltips — 1–2 day turnaround on team requests.
- Designed BigQuery pipelines and optimized queries, cutting cost to near-zero with no loss of accuracy.
- Paired Mann-Whitney U / A/B testing with a clear business narrative for stakeholders.
VNG Corporation · Hồ Chí Minh City
- Designed levels and progression systems for casual zombie-shooter titles, informed by retention data.
- Ran A/B tests in Python (Mann-Whitney U) to validate design decisions with statistical confidence.
- Shared structured test reports across product and UA, seeding a data-first design culture.
Changelog
Recent commitsLately
Live- Jun 2026GameHub 2026 — Top 5 again. Second year running a title landed in the Top 5, this time with intentional monetization from day one.
- Jun 2026Completed PMP exam-prep training. Finished PMP-track coursework through Trainocate (a PMI Authorized Training Partner) and Mentora — sitting the exam next.
- Dec 2025LTV ×9 milestone. Five months of ad-system redesign, economy tuning, and placement strategy — from unmonetised to profitable UA.
- Jul 2025Joined Corochti Studio. Left VNG after 2.5 years to help build Vietnamese-themed casual games. First time as Product Owner.